![]() You gain an insight bonus equal to your Intelligence bonus (if any) on attack rolls and damage rolls against creatures of a single type. Each of these benefits lasts for one encounter. Once per day, you can draw upon this nightly training to aid you in a single battle. With each night that passes, you become more and more skilled in the fighting arts. You practice maneuvers beyond your normal capacity. You fight ogres, trolls, and other monsters that your guide creates from the ether of dreams. In your dreams, the two of you spar and practice across a hundred different battlefields. Each night when you enter trance, your blade guide enters your mind. It lacks skill ranks, feats, Hit Dice, and ability score modifiers.Įternal Training (Ex): Your blade guide offers you intense martial training based on its years of combat experience in mortal life. If a blade guide must make a saving throw, it uses your save modifier. While it manifests, you lose access to your blade guide and any class abilities that require it to function. A blade guide can appear in this manner for up to 10 minutes per day. When a blade guide manifests, it can speak with others as normal. This manifestation requires tremendous effort, and your guide chooses to attempt it only when it must communicate with others under dire circumstances. Sometimes, your guide appears as a ghostly image of how it looked in life. Your blade guide is meant to aid you in combat, not serve as a scout. Thus, it cannot interact with objects and creatures that you cannot see. It uses your senses to see and hear, and communicates with you by telepathy. A blade guide appears as a mote of white energy. Destroying a blade guide?s form merely severs its link to the Material Plane for a short time. The guide is the physical manifestation of a spirit that resides on the Outer Planes. If your blade guide is destroyed, or it somehow moves out of your line of effect, it reappears in your space in 1d6 rounds. Its AC is 18, and it can fly with perfect maneuverability and a speed of 30 feet. The blade guide is incorporeal, has hit points equal to your own, and is size Fine. You must meet a stance?s prerequisite to learn it.īlade Guide (Su): You gain a blade guide, the spirit of an ancient member of the eternal blades, that provides you with advice, tactical assistance, and training. Stances Known: At 5th level, you learn a new martial stance from the Devoted Spirit, Diamond Mind, Iron Heart, or White Raven disciplines. At 3rd level, 6th level, and 9th level, you gain an additional maneuver readied per day. 3.5 shadow blade full#You add your full eternal blade levels to your initiator level to determine your total initiator level and your highest-level maneuvers known. You must meet a maneuver?s prerequisite to learn it. Maneuvers: At each odd-numbered level, you gain a new maneuver known from the Devoted Spirit, Diamond Mind, Iron Heart, or White Raven discipline. ![]()
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